The middle mouse button can now be used to pan around a document. This behaves just like the hand tool, but without having to change tools.
The German version works better (i.e. it no longer crashes when trying to open a document for the first time, looking for a non existent folder).
Fixed several issues with fonts and font handling. Even on machines with several thousand fonts, Creative Docs .NET now starts properly without exhausting the computer's resources first.
Fixed the interaction with the quick toolbar (open the global settings by pressing F5 and switch to the Buttons tab, check the commands you often need to have them always available at the top of the window).
Currently, we don't plan to add pixels as a unit of meaure. If you are planning to export your document as a bitmap image, you might simply want to set your unit to millimeters and pretend that one millimeter is one pixel.
Then, when you export the resulting image, simply specify a width and height in pixels which matches the with and height in millimeters. This should do the trick; the only thing which would require adjustment in an external bitmap tool would be the resolution (dpi).
I should forward this to the "bugs..." email as well, but I tried what you said above. It worked; however, it added a minimum of 1 extra pixel to the exported graphic. I did this at both 32x32 and 256x256, and made sure that only the selected objects were exported. In the case of the larger graphic, it added about a 2-3 pixel buffer around the exported file, so I trimmed that out, but the graphic was still 1px x 1px larger than the specified export size.
I suspect it might have to do with the graphic's anti-aliased border being factored into the resizing math.
You can't import vector graphics to edit it. However, you can draw an image and then set its content using the properties (i.e. you can load standard bitmap images such as TIFF, GIF, PNG, JPEG, etc., and also WMF/EMF if I remember correctly).